Forged In Forgotten Starlight
Book One in the Forged in Forgotten Starlight Series
When the stars themselves cry out a warning, an ancient darkness begins to stir, threatening to unravel the very fabric of the Realms.
Silveira, an enigmatic Star-Child whose origins are shrouded in celestial mystery, may be the only key to salvation—or the harbinger of utter ruin. Gwindelen, a powerful werewolf queen accustomed to command, finds her world irrevocably altered when she anoints Silveira with a primal, soul-deep Claim, binding their fates together with threads of fierce protectiveness and an undeniable, simmering passion.
Together, they must undertake a perilous quest into forgotten territories and confront the terrifying truth of Silveira's heritage. As their hearts entwine amidst rising danger, their love becomes a defiant force against the shadows. But will their extraordinary bond be enough to turn the tide against an enemy woven from the nightmares of a fallen age?
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Forged by Fate and Twenty Sides
Below are some the D20 rolls that happened throwout the different chapters of Forged In Forgotten Starlight. For the key and main rolls look at the back of the book.
*May Contain Spoilers*
(Will add more)
Chapter 1
* Silveira's Footfalls: Silveira rolled a 17 on a DC 15 Stealth check to move silently through the dense forest, allowing her to avoid disturbing any forest creatures.
* Tracking the Hunters: She rolled a 16 on a DC 14 Survival check to follow the hunters' trail, ensuring she never lost their scent or a trace of their passage.
* Observing the Fire: Silveira rolled an 18 on a DC 15 Perception check to observe the hunters' campfire from a distance without being seen, noticing subtle details about their weapons and gear.
* Hiding the Snarl: She rolled a 12 on a DC 10 Composure check to suppress a full-throated snarl when the orc called her the "White Bitch," ensuring her rage didn't betray her.
* Noticing the Snare: Silveira rolled a 14 on a DC 15 Perception check to notice the hidden snare trap in the clearing, a failed roll that resulted in her being caught.
* Gwindelen's Vigilance: Gwindelen rolled a 19 on a DC 15 Perception check to notice the distant cry and the sudden silence of the forest, alerting her to the trouble.
* The Orc's Scent: The orc rolled an 18 on a DC 15 Perception check to smell "something's watching," confirming his primal instincts.
* The Crossbow Bolt: The crossbowman rolled a 12 on a DC 15 Ranged Attack check to hit Silveira with his bolt, a failure that caused the bolt to miss and thud harmlessly into the tree.
Chapter 2
* Hiding the Shiver: Silveira rolled a 14 on a DC 15 Deception check to hide an involuntary shiver of cold and fear, a failed roll that revealed her feigned unconsciousness.
* Suppressing the Growl: She rolled a 16 on a DC 10 Composure check to suppress a loud growl as a hunter's hand brushed her skin, ensuring she remained still and silent.
* The Orc's Grip: The orc rolled a 17 on a DC 15 Strength check to hold Silveira's jaw firmly in his grasp, succeeding in his cruel act.
* The Club's Aim: The scarred leader rolled a 16 on a DC 15 Ranged Attack check to strike Silveira with his club, a successful blow that knocked her unconscious.
* Surviving the Blows: Silveira rolled a 12 on a DC 17 Constitution saving throw to withstand the blows, a failed roll that resulted in her blacking out.
* The Weave's Whisper: She rolled a 19 on a DC 15 Perception check to hear the subtle, resonant whispers of the stars in the void.
* Sensing the Presence: Darious rolled a 16 on a DC 15 Perception check to feel a sudden shift in the air, a "storm cloud" presence, as Gwindelen approached the keep.
* The Healer's Diagnosis: Roselalena rolled a 17 on a DC 15 Medicine check to diagnose Silveira’s injuries, correctly deducing that magic was needed to mend her wounds.
Chapter 3
* Tasting the Air: Gwindelen rolled a 19 on a DC 15 Perception check to detect the scent of pine and nettle, correctly identifying Kare's presence in the hall.
* Sensing Malice: Silveira rolled a 5 on a DC 10 Insight check to sense Roselalena’s sincerity, failing to trust the healer's gentle nature.
* The Wing Flutter: Roselalena rolled a 17 on a DC 15 Dexterity check to control her wings, managing to conceal their beauty from Silveira’s initial glance.
* Gwindelen's Touch: Gwindelen rolled a 14 on a DC 15 Dexterity check to brush a strand of hair from Silveira's face, a failed roll that resulted in a slightly clumsy touch.
* Withstanding a Glance: Silveira rolled a 12 on a DC 15 Composure check to withstand Gwindelen's piercing golden gaze, a failed roll that resulted in her lashing out.
* Reading the Wards: Darious rolled a 17 on a DC 15 Arcana check to sense the subtle magic of the keep, correctly deducing that the stone hummed with forgotten power.
* Kare's Observation: Kare rolled an 18 on a DC 15 Perception check to notice the subtle twitch of Silveira’s ear, correctly deducing that she was awake.
* The Unseen Presence: Garth rolled a 17 on a DC 15 Perception check to sense "something's watching," a primal feeling that caused him to react with caution.
* The Unreadable Look: Gwindelen rolled a 14 on a DC 15 Deception check to conceal her surprise at the sound of Silveira's growl, a failed roll that allowed her true emotions to be visible for a fleeting moment.
Chapter 4
* Darious’s Insight: Darious rolled a 19 on a DC 15 Insight check to understand the depth of Silveira's words about the stars, recognizing her sincerity and the profound truth behind them.
* Kare's Awe: Kare rolled a 16 on a DC 10 Composure check to suppress his disbelief at Silveira’s claims, succeeding in remaining quiet, but his wide eyes betrayed him.
* Sensing the Scent: Silveira rolled a 19 on a DC 16 Perception check to distinctly smell "ashwood and honey" on Gwindelen, a scent that was imperceptible to most mortals.
* Gwindelen's Blush: Gwindelen rolled a 14 on a DC 15 Deception check to conceal her surprise at Silveira’s question, a failed roll that resulted in a faint blush on her cheeks.
* Darious’s Revelation: Darious rolled an 18 on a DC 15 Arcana check to connect the “Star-Child” to ancient texts, allowing him to confirm her identity.
* Kare's Banter: Kare rolled a 17 on a DC 15 Performance check to make a lighthearted quip about Silveira's name, succeeding in making the moment less tense.
* Gwindelen's Control: Gwindelen rolled a 15 on a DC 17 Wisdom check to maintain her composure after Garth's words, succeeding in holding her temper.
* Rose's Empathy: Roselalena rolled a 19 on a DC 15 Insight check to sense the subtle fear and confusion in Silveira’s heart, allowing her to offer a more gentle comfort.
Chapter 5
* Footfalls in the Keep: Silveira rolled a 14 on a DC 10 Stealth check to move silently through the keep's corridors, a successful roll that allowed her to remain unseen by the passing guard.
* Scents in the Hall: She rolled a 19 on a DC 15 Perception check to smell Gwindelen's unique scent in the ancient air, correctly identifying the direction of her Alpha.
* Reading the Wards: She rolled a 16 on a DC 15 Arcana check to sense the magic of the warded doors, correctly discerning their protective, empathic nature.
* The Door’s Groan: The heavy door rolled a 19 on a DC 15 Dexterity check to open without a sound, a failed roll that resulted in it groaning, alerting those inside to her presence.
* Ophillia’s Contempt: Ophillia rolled a 14 on a DC 15 Deception check to conceal her profound disdain for Silveira, a failed roll that resulted in her contempt being plainly visible on her face.
* Kare’s Observation: Kare rolled an 18 on a DC 15 Insight check to correctly read the tension between Gwindelen and Ophillia, allowing him to make a timely, sarcastic quip.
* Darious’s Manipulation: Darious rolled a 17 on a DC 15 Persuasion check to turn the group's attention back to Silveira, a successful roll that gave him a strategic advantage.
* Gwindelen’s Scrutiny: Gwindelen rolled a 19 on a DC 15 Insight check to correctly read Darious’s motives, correctly deducing that he was more than a mere scholar.
Chapter 6
* Darious’s Control: Darious rolled a 20 on a DC 18 Intimidation check, critically succeeding at quelling the rising tensions in the room with a display of raw magical power.
* Ophillia’s Restraint: Ophillia rolled a 17 on a DC 18 Composure check to restrain her anger, a successful roll that allowed her to bite back her insults and avoid Darious’s wrath.
* Roselalena's Empathy: Roselalena rolled a 19 on a DC 15 Insight check to sense Silveira’s unspoken fear, allowing her to offer a comforting touch.
* Silveira's Conviction: Silveira rolled a 16 on a DC 15 Persuasion check to convince Darious she had seen the Temple of Argent, a successful roll that gave her words weight.
* Darious's Revelation: Darious rolled a 17 on a DC 15 Arcana check to recognize the significance of the Temple of Argent, correctly deducing its importance.
* Gwindelen's Scrutiny: Gwindelen rolled a 19 on a DC 15 Insight check to see through Ophillia’s facade of composure, sensing the raw, suppressed rage beneath.
* Kare’s Mirth: Kare rolled a 15 on a DC 15 Stealth check to muffle his laughter, a successful roll that prevented Gwindelen from lashing out at him.
* Rose's Calming Presence: Rose rolled an 18 on a DC 15 Persuasion check to soothe the group's anxieties, a successful roll that allowed her to gently steer the conversation.
Chapter 7
* Gwindelen’s Familiarity: Gwindelen rolled a 19 on a DC 15 Survival check to navigate the keep’s halls with ease, her knowledge of its layout a reassuring sight for Silveira.
* Sensing the Sacred: Silveira rolled a 19 on a DC 15 Perception check to sense the sacredness of the den, correctly sensing that it was more than just a room.
* Telling a Secret: Silveira rolled a 17 on a DC 15 Persuasion check to ask Gwindelen about her past, a successful roll that prompted Gwindelen to open up about her father.
* Gwindelen’s Charm: Gwindelen rolled a 19 on a DC 15 Performance check to playfully tease Silveira about her lack of experience, a successful roll that created a lighthearted moment between them.
* The Wolf’s Gaze: She rolled a 19 on a DC 17 Composure check to control her gaze when she saw Silveira’s nakedness, a successful roll that allowed her to maintain her composure.
* Sensing the Claim: Silveira rolled a 19 on a DC 17 Perception check to sense the magic of the claim, correctly sensing that it was more than just a vow.
* The Untangled Hair: Gwindelen rolled a 17 on a DC 15 Dexterity check to untangle Silveira’s hair with care, a successful act of service that demonstrated her devotion.
* The Question of Clothing: Silveira rolled a 15 on a DC 15 Persuasion check to ask Gwindelen about clothing, a successful roll that prompted a thoughtful response.
Chapter 8
* The Towel Wrap: Gwindelen rolled a 19 on a DC 15 Dexterity check to wrap Silveira in a towel, her movements both practiced and gentle, conveying care rather than urgency.
* Drying the Tail: She rolled an 18 on a DC 15 Dexterity check to dry Silveira's tail with a towel, a meticulous action that treated the appendage with reverence.
* The Hair Wrap: She rolled a 17 on a DC 15 Dexterity check to wrap Silveira's wet hair and ears in a towel, her fingers lingering for a moment against the sensitive tips.
* Sensing the Scent: Gwindelen rolled a 19 on a DC 18 Perception check to sense the unique, intoxicating scent of Silveira’s skin, a successful roll that overwhelmed her senses.
* The Primal Ribbons: Gwindelen rolled a 20 on a DC 17 Performance check, critically succeeding at weaving the Primal Ribbons with profound reverence, infusing them with ancient tradition.
* The Involuntary Touch: Gwindelen rolled a 15 on a DC 17 Dexterity check to resist the urge to touch Silveira’s skin, a failed roll that resulted in a lingering brush of her fingers.
* The Honest Question: Silveira rolled a 15 on a DC 15 Persuasion check to ask about clothing, a successful roll that prompted a thoughtful and honest answer from Gwindelen.
* Kare’s Observation: Kare rolled a 14 on a DC 15 Insight check to notice the charged atmosphere, a failed roll that resulted in a comment that was "annoyingly cheerful and utterly oblivious."
Chapter 9
* A Silent Intrusion: Silveira rolled a 19 on a DC 12 Stealth check, a successful roll that allowed her to slip from the bed without disturbing a sleeping Gwindelen.
* Resourceful Crafting: She rolled a 13 on a DC 15 Dexterity check to craft armor from scraps, a failed roll that resulted in a crude, patchwork creation that was functional but not perfect.
* Unflinching Honesty: Silveira rolled a 17 on a DC 14 Persuasion check to explain her creation, a successful roll that allowed her to stand her ground and defend her resourcefulness.
* Gwindelen’s Pride: Gwindelen rolled a 19 on a DC 15 Insight check to see beyond the armor's crudeness, correctly perceiving Silveira's fierce determination and ingenuity.
* A Quiet Warning: Gwindelen rolled a 17 on a DC 15 Stealth check to speak a quiet warning to Kare, a successful roll that was just enough to make him back off.
* The Final Touch: Gwindelen rolled an 18 on a DC 15 Dexterity check to tie a leather cord around Silveira’s neck, a successful roll that was both practiced and gentle, making the moment intimate and meaningful.
* The Guard’s Reaction: The guards rolled a 14 on a DC 15 Composure check to conceal their surprise at Silveira's armor, a failed roll that made their shock plainly visible.
* Silveira's Conviction: Silveira rolled a 19 on a DC 15 Persuasion check to point out the location of the temple, a successful roll that established her as a reliable guide.
Chapter 10
* Forest Navigation: Silveira rolled a 19 on a DC 15 Survival check to move through the forest with uncanny grace, a successful roll that solidified her role as the group’s guide.
* Sensing Restlessness: Kare rolled a 16 on a DC 15 Insight check to notice Silveira’s restlessness, correctly deducing that she was yearning for the wild.
* A Sudden Halt: Gwindelen rolled a 19 on a DC 15 Perception check to sense something was wrong, a successful roll that caused her to stop the group just as she felt the change in the air.
* Sensing the Water: Silveira rolled a 19 on a DC 15 Perception check to smell the water of the lake, correctly sensing its presence before the group could see it.
* The Unnatural Silence: Gwindelen rolled a 19 on a DC 15 Perception check to sense the silence of the forest, correctly sensing that something had made the night creatures retreat.
* Garth’s Observation: Garth rolled a 17 on a DC 15 Insight check to understand Silveira's duality, correctly deducing that she existed between two worlds.
* Rose's Empathy: Rose rolled a 17 on a DC 15 Persuasion check to offer comfort to Silveira, a successful roll that made her feel seen and cared for.
Chapter 11
* Stepping Into the Den: Gwindelen rolled a 19 on a DC 15 Insight check to sense the profound significance of the den, correctly sensing that it was more than just a cave.
* The Charcoal Drawings: She rolled a 19 on a DC 15 Insight check to understand the meaning of Silveira's drawings, correctly deducing they were of a "pretend family."
* Suppressing Tears: Silveira rolled a 16 on a DC 15 Composure check to suppress her tears, a successful roll that allowed her to stay composed in the face of her trauma.
* Kare’s Tact: Kare rolled a 15 on a DC 15 Composure check to contain his amusement, a successful roll that prevented him from being overly insensitive.
* Darious’s Awe: Darious rolled a 19 on a DC 15 Arcana check to recognize the significance of the drawings, correctly deducing they were celestial charts.
* Silveira's Admission: Silveira rolled a 15 on a DC 15 Persuasion check to admit that she made the drawings, a successful roll that gave her words weight.
* The Age Revelation: The group rolled a 18 on a DC 16 Insight check, a successful roll that allowed them to grasp the full weight of Silveira’s solitude.
Chapter 12
* Darious’s Foresight: Darious rolled an 18 on a DC 15 Arcana check to connect the star patterns to ancient prophecy, a successful roll that gave him a grim forewarning.
* Sensing the Unseen: Silveira rolled a 16 on a DC 14 Perception check to sense a "cold whisper beneath her skin," a successful roll that made her aware of the impending danger.
* Kare’s Observation: Kare rolled a 17 on a DC 15 Insight check to notice the profound quiet, correctly deducing that something was amiss.
* Darious’s Return: Darious rolled a 19 on a DC 15 Stealth check to return to the camp unnoticed, a successful roll that made his appearance more impactful.
* The Primal Instinct: Gwindelen rolled an 18 on a DC 15 Insight check to sense the pervasive wrongness, correctly deducing that the fire was not a good idea, despite Darious conjuring it.
* Silveira’s Revelation: Silveira rolled a 20 on a DC 18 Persuasion check, critically succeeding at convincing the group of her prophetic vision, making her a true leader.
Chapter 13
* The Primal Revelation: Silveira rolled a 19 on a DC 15 Persuasion check to get her companions to believe her vision, a successful roll that gave her words weight and conviction.
* Darious’s Anger: Darious rolled a 14 on a DC 15 Composure check to control his anger, a failed roll that resulted in him lashing out at Kare.
* Gwindelen’s Warning: Gwindelen rolled a 19 on a DC 15 Intimidation check to silence Darious with a growl, a successful roll that showed her protective nature.
* Rose’s Touch: Rose rolled a 17 on a DC 15 Medicine check to soothe Silveira with her touch, a successful roll that helped to calm her down.
* Garth’s Quiet Vigil: Garth rolled a 17 on a DC 15 Perception check to stand watch, a successful roll that showed his unwavering commitment to his duty.
* Silveira's Twitch: Silveira rolled a 16 on a DC 15 Perception check to sense the tension, a successful roll that made her aware of the group's unspoken expectations.
Chapter 14
* Chafing Armor: Silveira rolled a 12 on a DC 15 Endurance check to withstand the chafing of her armor, a failed roll that resulted in her frustration boiling over.
* Gwindelen’s Insight: Gwindelen rolled a 19 on a DC 15 Insight check to understand the true source of Silveira's distress, correctly deducing that it was more than just physical discomfort.
* Kare’s Annoyance: Kare rolled a 15 on a DC 15 Composure check to muffle his annoyance, a successful roll that kept him from lashing out at Gwindelen.
* Gwindelen’s Restraint: Gwindelen rolled a 15 on a DC 17 Composure check to suppress her primal desire, a failed roll that resulted in a lingering touch and a display of her vulnerability.
* Silveira's Confession: Silveira rolled a 9 on a DC 14 Persuasion check to confess her fear, a failed roll that resulted in a raw, frustrated rant.
* Kare’s Observation: Kare rolled a 14 on a DC 12 Insight check to notice the tension between Gwindelen and Silveira, a successful roll that resulted in a witty quip.
* The Primal Warning: Silveira rolled a 19 on a DC 16 Perception check to sense the cosmic warning, a successful roll that made her aware of the impending danger.
* Darious’s Intuition: Darious rolled a 14 on a DC 12 Insight check to correctly intuit the nature of the bond between Gwindelen and Silveira.
Chapter 15
* A Profound Awe: The group rolled a 19 on a DC 15 Perception check, a successful roll that allowed them to withstand the temple’s power without being overwhelmed.
* A Shared Burden: Gwindelen rolled a 20 on a DC 16 Persuasion check, critically succeeding at reassuring Silveira that she was not alone.
* A Moment of Forgiveness: Silveira rolled a 13 on a DC 18 Insight check, a failed roll that resulted in her still struggling to accept Gwindelen's forgiveness.
* A Newfound Connection: Silveira rolled a 19 on a DC 15 Perception check, a successful roll that resulted in her sensing a deep connection to the temple’s magic.
* Kare's Observation: Kare rolled a 14 on a DC 12 Insight check to correctly intuit the tension between Gwindelen and Silveira, a successful roll that resulted in him clearing his throat.
* Garth’s Rest: Garth rolled a 17 on a DC 15 Composure check, a successful roll that allowed him to relax and listen to Darious's story.
* Darious’s Storytelling: Darious rolled a 19 on a DC 14 Performance check to captivate his audience, a successful roll that made his story a unifying force.
Chapter 16
* The First Warning: Silveira rolled a 14 on a DC 18 Perception check to sense the wrongness of the campsite, a failed roll that resulted in her being unable to pinpoint the threat.
* A Shared Vulnerability: Silveira rolled a 17 on a DC 16 Composure check to accept Gwindelen’s comfort, a successful roll that cemented their bond.
* The Cosmic Nightmare: Silveira rolled an 8 on a DC 20 Constitution saving throw, a failed roll that resulted in her waking up in a state of panic.
* A Newfound Purpose: Silveira rolled a 19 on a DC 15 Persuasion check to convince the group to move, a successful roll that made her a true leader.
* Kare’s Observation: Kare rolled a 17 on a DC 15 Insight check to notice the profound quiet, correctly deducing that something was amiss.
Chapter 17
* A Force of Sheer Will: Gwindelen rolled a 19 on a DC 17 Constitution saving throw to withstand Silveira’s claws, a successful roll that allowed her to continue running.
* The Heart’s Truth: Gwindelen rolled a 20 on a DC 18 Persuasion check, critically succeeding at reassuring Silveira and mending her heart.
* A Moment of Forgiveness: Silveira rolled a 9 on a DC 16 Wisdom check to forgive herself, a failed roll that resulted in her still struggling with guilt.
* An Ancient Presence: The group rolled an 18 on a DC 15 Perception check, a successful roll that allowed them to feel the temple’s protective magic.
Chapter 18
* A Profound Awe: The group rolled a 19 on a DC 15 Perception check, a successful roll that allowed them to withstand the temple’s grandeur without being overwhelmed.
* A Shared Burden: Gwindelen rolled a 20 on a DC 16 Persuasion check, critically succeeding at reassuring Silveira that she was not alone.
* A Moment of Forgiveness: Silveira rolled a 13 on a DC 18 Wisdom check to forgive herself, a failed roll that resulted in her still struggling with guilt.
* A Newfound Connection: Silveira rolled a 19 on a DC 15 Perception check, a successful roll that allowed her to sense her profound connection to the temple’s magic.
Chapter 19
* A Universe Unveiled: The group rolled a 15 on a DC 18 Constitution saving throw, a failed roll that resulted in them being transfixed by the illusion.
* A Confrontation with a God: Gwindelen rolled a 16 on a DC 18 Charisma check to maintain her composure, a failed roll that resulted in her shock and disbelief being visible.
* The Moment of Choice: Silveira rolled a 17 on a DC 15 Persuasion check, a successful roll that resulted in her choosing to stand and fight.
* An Unbreakable Claim: Gwindelen rolled a 19 on a DC 17 Persuasion check to confirm her claim, a successful roll that resulted in her defiant proclamation.
* The Star-Spark: Silveira rolled a 13 on a DC 18 Constitution saving throw, a failed roll that resulted in a struggle during the transfer of power.
Characters
Silveira
Description
*Spoilers*
Appearance: Silveira is a striking blend of human and lupine features. She has pale, fur-dappled skin, cascading snow-white hair, and prominent wolf ears that twitch atop her head. Her large, fluffy white tail is expressive and she often tries to hide it. Her eyes are a piercing silver-blue, which are described as "luminous." She is slender and lithe, and possesses an otherworldly beauty that hints at her celestial origins.
Combat and Fighting Style: Silveira's combat style is largely driven by instinct and raw, untamed power. She relies on her enhanced senses, speed, and agility to evade and outmaneuver her opponents. Her sharp claws are her primary weapons, which she can use with lethal precision. She is not a trained warrior, but a natural predator, using her environment to her advantage and fighting with a desperate, unbridled ferocity.
Attitude and Mannerisms: Silveira's core attitude is one of fierce independence and deep-seated caution, born from a life of solitude. She is a survivor who has lived a solitary life, which has made her unaccustomed to the social norms of the "civilized" world. She is initially terrified and vulnerable, but a defiant, almost feral nature burns beneath the surface. She is brave and empathetic but struggles with the immense, confusing power of her Star-Spark. Her movements are fluid, nimble, and silent, like a phantom of the forest. When she feels threatened, her ears flatten against her skull and her claws extend instinctively. She is prone to shy blushes and is easily flustered.
Speech: Her voice, at first, is raw, raspy, and fragmented from disuse. She speaks with a quiet, almost reverent tone, especially when talking about the stars. Her words are chosen carefully, as she learned the common tongue late in her life. She is honest and direct, often asking simple, profound questions that others find strange or childlike. When provoked, her voice can turn into a snarl or a defiant hiss.
Character Sheet
*TO BE ADDED*
Gwindelen
Description
*Spoilers*
Appearance: Gwendelen is a tall, formidable woman with dark hair braided with beads of bone and wood. Her golden eyes are sharp and intense. She wears battle-worn, practical armor of thick leather, often in a color scheme of red and black, which bears the scars of past conflicts. A faint scar above her right eyebrow is a subtle reminder of her past. In her half-shifted form, her fangs elongate, and her mane thickens. Her unique sword, with a howling wolf pommel, is a powerful symbol of her heritage.
Combat and Fighting Style: Her fighting style is a blend of primal instinct and disciplined skill. She is a proficient swordswoman and dagger user, but she can also fight with a brutal, untamed ferocity when her inner wolf takes over. She moves with a "predatory grace," demonstrating a ruthless efficiency that allows her to channel her inner wolf without losing control. She is a master of strategy and stealth, and her movements are both graceful and lethal.
Attitude and Mannerisms: Gwendelen is a study in contradictions. Her demeanor is often serious, controlled, and guarded. She carries the weight of her lost kingdom and her past, which has made her wary and reluctant to embrace her title as queen. Her dominant, alpha nature is a core part of her personality, but she struggles to balance this with a deep tenderness and fierce protectiveness, especially toward Silveira. Her movements are fluid and graceful but imbued with a latent, predatory power. She is a leader by nature and is accustomed to giving orders.
Speech: Her voice is low, resonant, and often described as a purr or a growl. Her tone is commanding and direct, leaving no room for argument. When emotionally guarded, her voice becomes clipped and sharp like a drawn blade. When she's angry or desperate, a low growl or snarl often punctuates her speech. In private moments, her voice softens, becoming raw and intimate.
Character Sheet
*TO BE ADDED*
Darious
Description
*Spoilers*
Appearance: Darious is a scholarly man with a composed demeanor. He is older, with a beard and dark brown hair streaked with gray. He wears rumpled, soot-streaked robes dyed a deep blue and threaded with silver. Faint pulses of magic emanate from artifacts on his belt. His face is etched with the lines of sleepless analysis and a deep sense of worry. His blue eyes are sharp, intellectual, and often described as glowing with curiosity.
Combat and Fighting Style: Darious is a master of the arcane. His power is not physical but intellectual and magical. His staff is his primary weapon and he uses it as his focus to cast spells, conjure flames, and create protective barriers. His fighting style is based on incantations and deep knowledge of ancient lore. His spells are described as having an immense, unexpected power.
Attitude and Mannerisms: Darious is a pragmatic scholar, a man of logic and reason who is now confronted with ancient myth and celestial magic. He is a cautious, intellectual man who is deeply burdened by the cosmic events unfolding around him. His default attitude is one of calm observation and intellectual curiosity. He is a scholar first and a warrior second, but his loyalty to his companions is unwavering. He is not easily swayed by emotion and often seeks to understand the "why" behind events. His mannerisms are often those of a man lost in thought, such as being hunched over a desk or pressing his fingers to his temples.
Speech: His speech is often precise, formal, and filled with academic language. His voice is a calm, measured current, a scholar's cadence that is steady and precise. When he is intrigued, his voice becomes low and hushed, tinged with awe. He is a master of dialogue and exposition, often providing crucial lore and historical context in a natural, organic way.
Character Sheet
*TO BE ADDED*
Kare
Description
*Spoilers*
Appearance: Kare is a lean, athletic werewolf with a perpetual "wolfish smirk." His tousled, brown hair is ear-length and often has loose braids, suggesting a carefree nature. He is dressed in worn leathers of earthy browns and grays. His hazel eyes twinkle with mischief, but can become sharp and focused in a moment of danger. The text does not provide a physical description of his eye color or hair, so creative liberties can be taken.
Combat and Fighting Style: Kare is a skilled fighter, but his style is a stark contrast to Gwendolen's seriousness. He is a man who "thrives in chaos" and approaches conflict with a sense of reckless amusement. His movements are loose and unhurried, but beneath the carelessness lies the subtle tension of a wolf. As a scout and warrior, he is fast, agile, and stealthy. He is skilled with his twin daggers and is an expert at reconnaissance and tracking.
Attitude and Mannerisms: Kare is irreverent, playful, and cocky. He often uses humor and sarcasm to mask deeper emotions and is a master of banter. He is fiercely loyal to Gwendolen, whom he considers family, but their relationship is one of friendly teasing and a shared, unspoken history. He is a master of charm and uses it as a weapon. When the situation turns grim, his humor vanishes, replaced by a grim, sharp-eyed watchfulness.
Speech: Kare's speech is casual, informal, and laced with sarcasm. He uses lazy drawls, mocking salutes, and sharp, humorous jabs. His voice is often described as cheerful or amused, with a hint of a grin. His eyes can hold a dangerous glint that reveals the predator beneath.
Character Sheet
*TO BE ADDED*
Roselalena
Description
*Spoilers*
Appearance: Roselalena is a delicate Vila with an intrinsic connection to nature. She has long, fiery red hair that contrasts with her warm ebony skin. Her striking green-gold eyes radiate empathy and a quiet sadness. Her most notable feature is her large, iridescent wings, which shimmer with vibrant colors and flutter gently when she's agitated or emotional. Her clothes are loose and flowing, hinting at her Fae nature.
Combat and Fighting Style: Roselalena's fighting style is not physical. As a Vila, she is a powerful healer, using her magic to soothe, mend, and fortify. She can cast protective spells and is attuned to the magic of the natural world, which makes her a valuable asset to the group.
Attitude and Mannerisms: Roselalena is the empathetic heart of the group. Her demeanor is calm, gentle, and nurturing. She is a peacemaker, often trying to soothe tensions with a calm voice. She is deeply concerned with the well-being of others and possesses a rare, almost childlike kindness. Her movements are graceful and ethereal, like a moth flitting in the wind.
Speech: Her voice is a soft, melodic hum, like "wind chimes" or a "lullaby woven from wind and starlight." She speaks with a tone of quiet care and compassion. She is not verbose, but her words, when spoken, carry the weight of sincerity and empathy.
Character Sheet
*TO BE ADDED*
Garth
Description
*Spoilers*
Appearance: Garth is a towering, massive man whose body is described as a "living wall of formidable muscle." He has a face like a "grim mask of stone." He has a shaved head and intricate tribal tattoos. He wears dented steel and worn, padded leather armor. His intense gaze is deep brown and unreadable. He carries a heavy, great double-bitted axe, which is a testament to his immense strength.
Combat and Fighting Style: His fighting style is one of pure, overwhelming force. He is an immovable warrior, a "natural disaster" who doesn't rely on finesse or speed. He uses his immense strength and his axe to plow through enemies, and his powerful build makes him an unbreachable wall. He is a bastion ready to strike down any enemy.
Attitude and Mannerisms: Garth is the silent, steadfast sentinel of the group. He is stoic, silent, and unwavering. He is a man of few words, and his presence is often more impactful than any dialogue he might deliver. His loyalty to Gwendolen is absolute and deeply felt, and he expresses it through his actions, such as positioning himself as a silent barrier. His mannerisms are slow, deliberate, and ponderous, reflecting his immense physical presence. His gaze is often impassive.
Speech: His speech is minimal. He often communicates with a grunt, a nod, or a simple, profound statement. When he does speak, his voice is a deep, low rumble, like "gravel tumbling over iron." His voice, though infrequent, carries immense weight and a sense of ancient, weathered wisdom.
Character Sheet
*TO BE ADDED*
I didn't expect to get pulled in the way I did, but wow... you actually did it. You created a whole story with depth, emotion, and characters that feel alive, the kind of book that makes you pause and think about the little things in life. I found myself smiling in places, holding my breath in others, and even going back to re-read certain lines because they stayed with me long after. That's not something every author can pull off, and it's a rare kind of magic that shows just how much heart you poured into it. The flow, the way the story builds, and the emotional punches... it's like you knew what readers needed before they even knew it themselves.
Lydia
I was minding my own business when your story basically descended from the cosmos, pointed at me and said, "ancient darkness incoming, please hold all existential questions." And suddenly I'm emotionally invested in Silveira, this celestial mystery with a past the universe seems afraid to say out loud.
Novelminds Collective
Some novels do more than tell a story they create an atmosphere, a world suspended between myth, memory, and imagination. Forged In Forgotten Starlight is one of those rare works. Its depth, cosmic wonder, and storytelling power make it a journey that lingers long after the final page.
Michael Stone
I cracked open Forged in Forgotten Starlight thinking I'd get a taste of cosmic fantasy and instead found myself standing under weeping stars while an ancient darkness slithered awake. Then comes Silveira, celestial, mysterious, probably either salvation or apocalypse and suddenly my coffee felt underqualified for this storyline.
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